Shotlist


Symantec : "Availability" Spot

Autofuss

Apr 2011


Shot: Exterior and interior shots of data cloud.
Role: Conceptual design and modeling of data cloud architecture and facility.

A Christmas Carol

ImageMovers Digital

Dec 2009


Shot: London flyover
Role: Modeling, UV mapping, paint animation and displacement mapping.


Shot: Scrooge Dances
Role: Modeling, UV mapping of house interior.

Enchanted

Tippett Studio

Nov 2007


Shot: Giselle Climbs the Tower
Role: Modeling, UV mapping of Woolworth building, Matchmoving to live plates.


Shot: End sequence
Role: Modeling, UV mapping of Woolworth building, Matchmoving to live plates.


Shot: Happy Working Song
Role: Designed and modeled roaches, as well as advisor on roach animation, behavior, and surfacing.

Threshold : "Trees Made of Glass"

Zoic Studios

Sep 2005


Shot: Attacking mutated roach
Role: Modeled and UV-mapped normal and mutated hissing cockroaches.

CSI : "Secrets & Flies"

Zoic Studios

Nov 2005


Shot: Developing fetus
Role: Modeled and UV-mapped various stages of a developing fetus in the womb.

Serenity

Zoic Studios

Sep 2005


Shot: Serenity enters Reaver space
Role: Cleaned and uv-mapped serenity model. Modeled space suit addition, as well as landing gear.


Shot: Planetside reaver attack
Role: Cleaned and uv-mapped reaver ship model.

Drawing Restraint 9

Mantron Corporation

Mar 2006


Shot: Flensing deck collapses
Role: Modeled, uv-mapped, and animated collapsing concrete bridge sequence.

Constantine

ESC Entertainment

Feb 2005


Shot: Vermin man sequence
Role: Selected, modeled, and advised animators and texture artists for assembled vermin.

Catwoman

ESC Entertainment

Jul 2004


Shot: Cat-vision sequence
Role: Modeled and uv-mapped seagull and spider.

Matrix Revolutions

ESC Entertainment

Nov 2003


Shot: Zion Under Siege
Role: Modeled, UV mapped, and R&D'd digger animation, as well as conceptual models.

Matrix Reloaded

ESC Entertainment

May 2003


Shot: Truck crash
Role: Modeled and UV mapped both trucks. Shot was voted "Best Visual Effect of the Year" by Visual Effects Society.

Star Trek: Deep Space Nine, "Tacking Into The Wind"

Digital Muse

May 1999


Shot: Cardassian space station
Role: Designed, modeled, textured, animated and rendered the entire scene.

Star Trek: Voyager, "The Killing Game"

Digital Muse

Mar 1998


Shot: Destroyed holodeck
Role: Modeled, textured and lit the entire scene.

Sliders, "Slide Like An Egyptian"

Digital Muse

Jan 1997


Shot: Giant scarab sequences
Role: Designed, modeled and animated giant scarab beetle.

Sliders, "Rules of the Game"

Digital Muse

Sep 1996


Shot: Mechanical Spiders attack!
Role: Designed, modeled, textured, animated, rendered and lit the entire sequence.

John Daniel — jd@horg.com — (510) - 684-4756